It was a privilege to work on my first release title as an Environment Artist, The Texas Chainsaw Massacre Game.
My job on this map was to create Nancy's House. We wanted the house to feel live in, we wanted it to look like a normal house from the outsite, not much gore on the surface, but if you take a good look around, you would see the crack starting to show. Bits of blood covered by carpets, meat getting sliced on the kitchen counter ect.
I created multiple assets and materials that are used across the map. My main job was telling a visual story through prop placement. I worked closely with the Level Design and the Lighting Artists to ensure we have a great balance between gameplay and visual storytelling.
I am proud to be a part of an amazing team of people who helped to bring this map to life!
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Lead Environment Artist https://www.artstation.com/alanobrien
Environment Artists https://www.artstation.com/nathanashton
https://www.artstation.com/jordansnee
https://www.artstation.com/alectse
Lighting Artists https://www.artstation.com/jackpurdy