Website powered by

The Texas Chain Saw Massacre - Environment - Nancy's House

It was a privilege to work on my first release title as an Environment Artist, The Texas Chainsaw Massacre Game.

My job on this map was to create Nancy's House. We wanted the house to feel live in, we wanted it to look like a normal house from the outsite, not much gore on the surface, but if you take a good look around, you would see the crack starting to show. Bits of blood covered by carpets, meat getting sliced on the kitchen counter ect.

I created multiple assets and materials that are used across the map. My main job was telling a visual story through prop placement. I worked closely with the Level Design and the Lighting Artists to ensure we have a great balance between gameplay and visual storytelling.

I am proud to be a part of an amazing team of people who helped to bring this map to life!
-------------------------------------------------
Lead Environment Artist https://www.artstation.com/alanobrien

Environment Artists https://www.artstation.com/nathanashton

https://www.artstation.com/jordansnee

https://www.artstation.com/alectse

Lighting Artists https://www.artstation.com/jackpurdy

Nancy's House Front_01

Nancy's House Front_01

Nancy's House Front_02

Nancy's House Front_02

Nancy's House Rear_01

Nancy's House Rear_01

Nancy's House Rear_02

Nancy's House Rear_02

Living Room

Living Room

Dining Room

Dining Room

Kitchen_01

Kitchen_01

Kitchen_02

Kitchen_02

Spare Bedroom

Spare Bedroom

Nancy's Bedroom

Nancy's Bedroom

Bathroom_01

Bathroom_01

Bathroom_02

Bathroom_02

Garage_01

Garage_01

Garage_02

Garage_02

Trophy Room_01

Trophy Room_01

Cell 01

Cell 01

Garden Storage_01

Garden Storage_01

Garden Storage_02

Garden Storage_02

Household Storage

Household Storage

Pump Room

Pump Room

Cold Room

Cold Room

Sewer Tunnel_01

Sewer Tunnel_01

Sewer Tunnel_02

Sewer Tunnel_02

South Tunnel

South Tunnel

East Tunnel_01

East Tunnel_01

East Tunnel_02

East Tunnel_02